Showing posts with label virtual worlds. Show all posts
Showing posts with label virtual worlds. Show all posts

Friday, October 24, 2008

Blurring of the Virtual and Non-virtual

I was amazed by yesterday's news (full story here) that there's now a case in the Japanese courts where a woman who was served with a divorce in a virtual world ended up killing her online husband and is now being brought up on computer hacking charges for doing so.

I've been arguing for years that making distinctions between "real world" and "virtual world" personas doesn't make much sense-- that it's all just different aspects of the real world. Virtual communities are one kind of real world community, virtual communications are one kind of real world communications, and virtual personas are one kind of real world personas-- all with real world implications and consequences. Now hopefully we're beginning to see the legal system catch up with and put some teeth into the idea that virtual worlds are indeed part of the world. The behaviors in them need to be taken as seriously as the behaviors in any other part of our world. I'll be very interested in seeing the opinion that is written if this case actually makes it to formal charges and through the court system!

Tuesday, September 2, 2008

Virtual Worlds

Thisi s a great short introduction to all the virtuals worlds out there in the metaverse:

Friday, January 25, 2008

How's This for a New Course?












Now that I've got all three of my spring courses set to go , I've begun to think about the new philosophy course that I may be teaching this summer. The description of the course material will be something like this:

What makes us human? Is it our minds, our emotions, our genetic makeup, or something else? Are humans different in any way from animals and androids (like Commander Data in Star Trek Next Generation)? What are human rights and who should be protected by them? How is our individual human identity embodied in virtual worlds and online games? What impact will genetic technology, with the possibilities of human enhancement and cloning technology, have on human identity and embodiment? This course will use movies, online communities (like Second Life), reading (both popular and scholarly), and discussions to explore these and other issues raised by recent and developing technologies.

The course will probably be divided into four areas of material:
1. What makes us human--looking at standard western and eastern philosophical views, as well as issues of personal identity;
2. Humans, animals, and androids-- focusing on human rights and who should have them
3. Humans in virtual worlds-- looking at issues of disembodiment, "trying on", avatars as human reflection, and human rights in virtual communities of various kinds
4. Humans and biotechnology- Will genetic technology change the definition of human and, if so, how?

Since I haven't taught any of this material before, it'll be a huge amount of work and I haven't yet come up with decent possibilities of textbooks, but the description at least seems a start.